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#include "public.h"
#include "key.h"
#include "stdio.h"
#include "timer.h"
//定义74HC595控制管脚
sbit SRCLK=P3^6; //移位寄存器时钟输入
sbit RCLK=P3^5; //存储寄存器时钟输入
sbit SER=P3^4; //串行数据输入
sbit BEEP=P1^5; //音乐
sbit led = P2^0;
#define LEDDZ_COL_PORT P0 //点阵列控制端口
u8 death[8]={0x00,0x38,0x6e,0x7c,0x7c,0x6e,0x38,0x00};
u8 gled_col[8]={0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe};//LED点阵显示图像的列数据
u8 map[8] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
u8 step[4][2] = {{1,0},{0,1},{-1,0},{0,-1}};
u8 timer_level[3] = {0x4c,0x50,0x60};//难度控制
u8 level = 0;
u8 queue_x[65]; //循环队列x坐标
u8 queue_y[65]; //循环队列y坐标
u8 leader=0; //头指针
u8 tail=0; //尾指针
u8 length=0; //队列长度
u8 act=0; //是否执行
u8 game_over=0; //游戏是否结束
u8 turn=0; //转向方向
u8 direction=0; //当前方向
u8 head_x = 3; //蛇头部节点x轴
u8 head_y = 3; //蛇头部节点y轴
u8 apple_x=4; //食物节点x轴
u8 apple_y=4; //食物节点y轴
u8 timer = 0; //中断次数
u16 sound_long = 0; //声音持续时间
u8 i;
u8 j;
//music
u8 music_index = 0;
u8 soundtone_end[] = {6,5,4,3,2,1,1,2};
u16 soundlong_end[] ={1,1,1,1,1,1,2,1};
u8 freq_h[7] = {0XFC,0XFC,0XFD,0XFD,0XFD,0XFD,0XFE}; //音调 1 2 3 4 5 6 7
u8 freq_l[7] = {0X44,0XAC,0X09,0X34,0X82,0XC8,0X06};
u16 freq[7] = {261.6,293.6,329.6,349.2,392,440,493.8};//对应频率
void play_init() //初始化
{
TR1 = 0;
music_index = 0;
BEEP = 0;
timer1_reset(0xff,0xff);
}
void play_death() //死亡后执行
{
TR1=1;
}
void display(u8 x, u8 y) //显示某个点
{
u8 one = 0x01;
map[x] = map[x] + (one<<y);
}
void del(u8 x, u8 y) //取消显示某个点
{
u8 one = 0x01;
map[x] = map[x] - (one<<y);
}
void push(u8 x, u8 y) //循环队列:入队列
{
leader++;
length++;
leader %= 65;
queue_x[leader] = x;
queue_y[leader] = y;
display(x,y);
}
void pop() //循环队列:出队列
{
u8 one = 0x01;
tail++;
length--;
tail %= 65;
del(queue_x[tail], queue_y[tail]);
}
void hc595_write_data(u8 dat) //数据写一排
{
u8 i=0;
for(i=0;i<8;i++)//循环8次即可将一个字节写入寄存器中
{
SER=dat>>7;//优先传输一个字节中的高位
dat<<=1;//将低位移动到高位
SRCLK=0;
delay_10us(1);
SRCLK=1;
delay_10us(1);//移位寄存器时钟上升沿将端口数据送入寄存器中
}
RCLK=0;
delay_10us(1);
RCLK=1;//存储寄存器时钟上升沿将前面写入到寄存器的数据输出
}
void show(u8 gled_row[8]) //点阵显示
{
u8 i=0;
for(i=0;i<8;i++)//循环8次扫描8行、列
{
LEDDZ_COL_PORT=gled_col[i];//传送列选数据
hc595_write_data(gled_row[i]);//传送行选数据
delay_10us(100);//延时一段时间,等待显示稳定
hc595_write_data(0x00);//消影
}
}
void monitor_key() //监控按键
{
u8 key=key_scan(0);
if(key==KEY1_PRESS)
{
turn = 1;
}
else if(key==KEY2_PRESS)
{
turn = 3;
}
else if(key==KEY3_PRESS)
{
level = (level+1)%2;
}
}
void timer0() interrupt 1 //定时器0 控制每一步时间间隔
{
led = 0;
//timer0_reset(0x4c,0x00);
timer0_reset(timer_level[level],0x00);
timer++;
if(timer==15)
{
timer = 0;
act=1;
}
}
void timer1() interrupt 3 //定时器1 控制音乐播放速度
{
BEEP = !BEEP;
sound_long++;
timer1_reset(freq_h[soundtone_end[music_index]-1],freq_l[soundtone_end[music_index]-1]);
if(sound_long > soundlong_end[music_index] * freq[music_index])
{
music_index++;
sound_long = 0;
}
if(music_index==6){TR1 = 0;}
}
void rand_apple() //随机生成食物(包括避免生成在自己身上)
{
u8 k;
u8 rand=TL0%(64-length);
u8 count = 0;
u8 over = 0;
for(i=0;i<8;i++)
{
for(j=0;j<8;j++)
{
k = tail;
over = 0;
while(k != leader){
k = (k+1)%65;
if(i == queue_x[k] && j == queue_y[k])
{
over = 1;
}
}
if(over == 0)
{
if(count == rand)
{
apple_x = i;
apple_y = j;
return;
}
count++;
}
}
}
}
void main()
{
u8 i=0;
timer_init();
play_init();
push(head_x,head_y);
rand_apple();
display(apple_x, apple_y);
while(1)
{
monitor_key();
if(act && game_over == 0){
direction += turn;
direction %= 4;
head_x += step[direction][0];
head_y += step[direction][1];
if(head_x >=8 || head_x < 0 || head_y >= 8 || head_y < 0)
{
game_over = 1;
}
i = tail;
while(i != leader){
i = (i+1)%65;
if(head_x == queue_x[i] && head_y == queue_y[i])
{
game_over = 1;
}
}
if(game_over == 0)
{
if(head_x == apple_x && head_y == apple_y)
{
del(apple_x,apple_y);
push(head_x,head_y);
rand_apple();
display(apple_x,apple_y);
}
else
{
push(head_x,head_y);
pop();
}
}
turn = 0;
act = 0;
}
if(game_over)
{
show(death);
play_death();
}
else
{
show(map);
}
}
}